domingo, 1 de febrero de 2009

Sparsh: o como aprendi a dejar de temerle al open source y amarle

No es por ello que le deje de temer al opensource... pero el modelo simplemente habla por si solo en cuanto a resultados:

Clickeame ;)

Sparsh is an interactive multi-touch table made by using FTIR techniques. In 8 weeks research project, we designed , developed and built a fully functional working prototype of a multi-touch console based on Jeff Hann's FTIR, with a range of software . Multi-touch is a user interface that allows people to interact with computers and digital content same way they have interacted with everyday items their entire life: with their hands and with gestures

We're a group of engineering students from India .Along the way we found some new and low cost techniques to work around with compliant surfaces, now we're into Multitouch Application making and hardware research.

8 semanas...

Saben? voy a ser justo, tambien existe el micro$oft surface...

In October 2001, a virtual team was formed with Bathiche and Wilson as key members, to bring the idea to the next stage of development.

In 2003, the team presented the idea to the Microsoft Chairman Bill Gates, in a group review. Later, the virtual team was expanded and a prototype nicknamed T1 was produced within a month. The prototype was based on an IKEA table with a hole cut in the top and a sheet of architect vellum used as a diffuser. The team also developed some applications, including pinball, a photo browser and a video puzzle. Over the next year, Microsoft built more than 85 early prototypes for Surface. The final hardware design was completed in 2005.

Surface was unveiled by Micro$oft CEO Steve Ballmer on May 30, 2007 at The Wall Street Journal's 'D: All Things Digital' conference in Carlsbad, California.
Si los numeros no me traicionan, 2007 menos 2004 da como resultado 3 años de desarrollo, y 3 años son mucho mas tiempo que 8 semanas (2 meses)

Claro, los de M$ hablan ya de un producto "terminado" y los otros de un prototipo, pero hay que tomar algo en cuenta, M$ es una corporacion practicamente omnipotente y los otros son unos pelagatos que hicieron eso por hobby...

Le debere unos frikipuntos al que reconozca esta frase, o la pelicula donde la oi, pero decia algo como "cualquier grupo de chicos en un garaje puede ser un obstaculo".

Otros ejemplos de open source mas tangibles que el software podrian ser:


One important thing about the XO-2 is that we’re going to do it as an open source hardware programme. The XO-1 was really designed as if we were Apple. The XO-2 will be designed as if we were Google - we’ll want people to copy it. We’ll make the constituent parts available. We’ll try and get it out there using the exact opposite approach that we did with the XO-1.

Arduino is an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino programming language (based on Wiring) and the Arduino development environment (based on Processing). Arduino projects can be stand-alone or they can communicate with software on running on a computer (e.g. Flash, Processing, MaxMSP).

The boards can be built by hand or purchased preassembled; the software can be downloaded for free. The hardware reference designs (CAD files) are available under an open-source license, you are free to adapt them to your needs.

Que maravilla :)

No va a ser necesario reinventar la rueda cada vez que se trabaje en algun hardware

En especial si se evitan que pasen cosas como esta:

Users on the Gears of War official forums are reporting that the digital certificates for the game have expired, as of 28th January 2009. This means that the game will not launch at a system date post-28th Jan. Obviously, this is awful news for those people who enjoy playing the game on the PC, since unless they keep their system date before the 28th, they cannot play the game.

This is what all the fuss about DRM (Digital Rights Management) is about; people who bought this game are essentially not allowed to play it. Ironically, the people who pirated the game, who the DRM is supposedly trying to stop, won’t be affected by this. The more that stuff like this happens due to DRM, the more the games are going to be pirated- only the customers are being punished. Anyway- bad show on Epic’s part; this needs to be fixed.

La naturaleza de la informacion, del conocimiento, es ser abierto y estar a la vista y alcance de todos.

Comparte :), se LIBRE :)

2 comentarios:

Anónimo dijo...

Oye Kernel, nunca acumulo frikipuntos. Creo que abra que hacer algo =D, ?

Deine liebe Freundin

kernel_panic dijo...

Bueno, acumular frikipuntos requiere un poco de "frikidad", y no conozco mucha gente que hable aleman :) xD

Pues no se... nos vemos y solucionamos eso? Tengo muchas frikicosas en mi mente todo el tiempo :) xD

Ich weiß, wer du bist, ich werde mich für Sie da;)
Meine kleine Schneeflocke